Project Introduction:

On July 6, 2016 Snohomish County Parks, via our Snohomish County Purchasing Department issued a request for proposal. Three (3) proposals were received, one of which was from High Trek Ventures, LLC. They proposed to build, construct, and operate an aerial adventure course and accompanying zip line on an unused portion of approximately one (1) acre in size of Paine Field Community Park. Snohomish County Parks met with three (3) different soccer clubs since 2009 hoping that one of the youth soccer groups in the area would be interested in developing and using the site.Each group determined that it is impracticable to construct and use for their club’s needs because the area is too small for their purpose.

Project Description: 

HTV is proposing to build an aerial adventure park in Paine Field Community Park. The course design features an organic look and feel through the use of wood pole construction and offers guests amazing views of Paine Field Community Park and surrounding area. The main course has been designed using the cutting edge technology which promotes self-exploration, while an integrated kid’s course uses continuous belay to provide age appropriate challenges for kids as young as 4 years of age. A self-navigating 4line mini zip tour travels around the perimeter of the course, punctuating this dynamic aerial park.

Most rope courses and zipline parks in our region are linear in their design. Those linear design tours creates a number of limitations. For example, the format requires all guests to follow a designated path. They are not free to deviate from the path because there is only one way to advance. As a result, if a single guest is struggling with a particular element, all of the guests behind that person are forced to wait. A linear park also requires that each element is simple enough for the majority of visitors to traverse. Those capable of a more challenging experience are left wanting more. Finally, it is important to note that most conventional ziplines require guides which adds to the number of employees and can create a less fluid experience.

HTV’s proposed adventure park design is unique in that it addresses all of these issues. The technology empowers guests to safely guide themselves through their entire experience. If there is a guest struggling with a particular element, other guests are not impeded, but can simply choose from a number of alternate routes in order to avoid a delay.

Guests desiring more thrill or advanced challenges can proceed to the upper levels of the course, and are not forced to go through all basic challenges. Since the course allows you to choose your own adventure and level of difficulty, guests are more likely to return to the park because their experience will be different every time. Staff are primarily used in the course to provide coaching and encouragement, rather than guiding individuals through each element.

Guests are free to move at their own pace and work at their own skill level. All these factors play into a global user experience designed to engage a variety of age and skill levels. This past summer, our family visited the Yellowstone Aerial Adventures Park in West Yellowstone, Montana. This park has three elevation levels which accommodate 4 different skill levels (White being the easiest, Green, Blue and Black). Our 5yearold started in the White section, gradually worked his way up to the Green elements and ultimately the zipline. Our 8yearold spent the majority of his time in the Blue elements located on the 2 nd level and then challenged himself with some of the Black elements on the 3rd level. Grandma who is in her upper 60’s enjoyed Green and Blue elements as well as the zipline. Lastly, I initially spent my time assisting my 5yearold, but when he was comfortable enough to work independently, I explored the challenging Black elements.


For more information on this project email James Yap.

Aerial image of field with outline of pipline propsal area

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